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Indeedeem Moves & Learnsetin Pokémon Heart & Soul

psychicnormal33 total moves

Complete moveset and learnset for Indeedeem in Pokémon Heart & Soul. Learn which moves Indeedeem can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
33
Total

Level Up Moves (13)

Moves that Indeedeem learns naturally as it levels up.

Stored PowerLevel: 1psychic
2010010
The higher the user's stats the more damage caused.
Play NiceLevel: 1normal
0020
Befriend the foe, lowering its Attack without fail.
EncoreLevel: 5normal
01005
Makes the foe repeat its last move over 3 turns.
Disarming VoiceLevel: 10fairy
40015
Lets out a charming cry that cannot be evaded.
PsybeamLevel: 15psychic
6510020
Fires a peculiar ray that may confuse the foe.
Helping HandLevel: 20normal
0020
Boosts the power of ally recipient's moves.
After YouLevel: 25normal
0015
Helps out the target, letting it move next.
AromatherapyLevel: 30grass
005
Heals all status problems with a soothing scent.
PsychicLevel: 35psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Calm MindLevel: 40psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
Power SplitLevel: 45psychic
0010
Averages changes to Attack and Sp. Atk with the foe.
Psychic TerrainLevel: 50psychic
0010
The ground turns weird for 5 turns. Blocks priority.
Last ResortLevel: 55normal
01005
Can only be used if every other move has been used.

TM/HM Moves (20)

Moves that Indeedeem can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.