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Impidimp Moves & Learnsetin Pokémon Heart & Soul

darkfairy35 total moves

Complete moveset and learnset for Impidimp in Pokémon Heart & Soul. Learn which moves Impidimp can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
35
Total

Level Up Moves (13)

Moves that Impidimp learns naturally as it levels up.

Fake OutLevel: 1normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
ConfideLevel: 1normal
0020
Shares a secret with the foe, lowering Sp. Atk.
BiteLevel: 4normal
6010025
Bites with vicious fangs. May cause flinching.
FlatterLevel: 8dark
010015
Confuses the foe, but raises its Sp. Atk.
Fake TearsLevel: 12dark
010020
Feigns crying to sharply lower the foe's Sp. Def.
AssuranceLevel: 16dark
010010
Attack that gains power if the foe has been hurt.
SwaggerLevel: 20normal
0015
Confuses the foe, but also sharply raises its Attack.
Sucker PunchLevel: 24dark
01005
Strikes first if the foe is preparing Attack.
TormentLevel: 28dark
010015
Torments the foe and stops successive use of a move.
Dark PulseLevel: 33dark
8010015
Attacks with a horrible aura. May cause flinching.
Nasty PlotLevel: 36dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
Play RoughLevel: 40fairy
909010
Plays rough with the foe. May lower Attack.
Foul PlayLevel: 44dark
9510015
The higher the foe's Attack the more damage caused.

TM/HM Moves (22)

Moves that Impidimp can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.