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Hydreigon Moves & Learnsetin Pokémon Heart & Soul

darkdragon66 total moves

Complete moveset and learnset for Hydreigon in Pokémon Heart & Soul. Learn which moves Hydreigon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
48
TM/HM
0
Move Tutor
0
Egg Moves
66
Total

Level Up Moves (18)

Moves that Hydreigon learns naturally as it levels up.

Tri AttackLevel: 1normal
8010010
A triangular field of energy is created and launched.
Dragon RageLevel: 1dragon
110010
Launches shock waves that always inflict 40 HP damage.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
BiteLevel: 1normal
6010025
Bites with vicious fangs. May cause flinching.
Focus EnergyLevel: 4normal
0030
Focuses power to raise the critical-hit ratio.
BiteLevel: 9normal
6010025
Bites with vicious fangs. May cause flinching.
HeadbuttLevel: 12normal
7010015
A ramming attack that may cause flinching.
Dragon BreathLevel: 17dragon
6010020
Strikes the foe with a blast of breath. May paralyze.
RoarLevel: 20normal
0020
Switches the foe out or ends wild battle.
CrunchLevel: 25dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
SlamLevel: 28normal
807520
Slams the foe with a long tail, vine, etc.
Dragon PulseLevel: 32dragon
010010
Generates a shock wave to damage the foe.
Work UpLevel: 38normal
0030
The user is roused. Ups Attack and Sp. Atk.
Dragon RushLevel: 42dragon
1007510
Tackles the foe with menace. May cause flinching.
Body SlamLevel: 48normal
8510015
A full-body slam that may cause paralysis.
Scary FaceLevel: 55normal
0010
Frightens with a scary face to sharply reduce Speed.
Hyper VoiceLevel: 68normal
9010010
A loud attack that uses sound waves to injure.
OutrageLevel: 79dragon
01000
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (48)

Moves that Hydreigon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.