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Honchkrow Moves & Learnsetin Pokémon Heart & Soul

darkflying56 total moves

Complete moveset and learnset for Honchkrow in Pokémon Heart & Soul. Learn which moves Honchkrow can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

8
Level Up
40
TM/HM
0
Move Tutor
8
Egg Moves
56
Total

Level Up Moves (8)

Moves that Honchkrow learns naturally as it levels up.

AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
PursuitLevel: 1dark
4010020
Inflicts bad damage if used on a foe switching out.
HazeLevel: 1ice
0030
Creates a black haze that eliminates all stat changes.
Wing AttackLevel: 1flying
010035
Strikes the foe with wings spread wide.
SwaggerLevel: 25normal
0015
Confuses the foe, but also sharply raises its Attack.
Nasty PlotLevel: 35dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
Night SlashLevel: 45dark
7010015
Hits as soon as possible. High critical-hit ratio.
Dark PulseLevel: 55dark
8010015
Attacks with a horrible aura. May cause flinching.

Egg Moves (8)

Moves that Honchkrow can learn through breeding with compatible Pokémon.

Whirlwindnormal
08520
Blows away the foe, switches it out or ends wild battle.
Drill Peckflying
8010020
A corkscrewing attack with the beak acting as a drill.
Mirror Moveflying
0020
Counters the foe's attack with the same move.
Wing Attackflying
010035
Strikes the foe with wings spread wide.
Sky Attackflying
140905
2-turn attack. High critical hit ratio, and may flinch.
Confuse Rayghost
010010
A sinister ray that confuses the foe.
Feather Danceflying
010015
Envelops the foe with down to sharply reduce Attack.
Perish Songnormal
005
Any Pokémon hearing this song faints in 3 turns.

TM/HM Moves (40)

Moves that Honchkrow can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Embargodark
010015TM63
Prevents the foe from using any items.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.