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Hatenna Moves & Learnsetin Pokémon Heart & Soul

psychic34 total moves

Complete moveset and learnset for Hatenna in Pokémon Heart & Soul. Learn which moves Hatenna can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
34
Total

Level Up Moves (11)

Moves that Hatenna learns naturally as it levels up.

ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
Play NiceLevel: 1normal
0020
Befriend the foe, lowering its Attack without fail.
Life DewLevel: 5water
0010
Scatters water to restore the HP of itself and allies.
Disarming VoiceLevel: 10fairy
40015
Lets out a charming cry that cannot be evaded.
AromatherapyLevel: 15grass
005
Heals all status problems with a soothing scent.
PsybeamLevel: 20psychic
6510020
Fires a peculiar ray that may confuse the foe.
Heal PulseLevel: 25psychic
0010
Recovers up to half the target's maximum HP.
Dazzling GleamLevel: 30fairy
8010010
Damages foes by emitting a bright flash.
Calm MindLevel: 35psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicLevel: 40psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Healing WishLevel: 45psychic
0010
The user faints to heal up the recipient.

TM/HM Moves (23)

Moves that Hatenna can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.