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Gurdurr Moves & Learnsetin Pokémon Heart & Soul

fighting52 total moves

Complete moveset and learnset for Gurdurr in Pokémon Heart & Soul. Learn which moves Gurdurr can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
34
TM/HM
0
Move Tutor
0
Egg Moves
52
Total

Level Up Moves (18)

Moves that Gurdurr learns naturally as it levels up.

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
BideLevel: 1normal
1010
Endures attack for 2 turns to retaliate double.
Focus EnergyLevel: 4normal
0030
Focuses power to raise the critical-hit ratio.
BideLevel: 8normal
1010
Endures attack for 2 turns to retaliate double.
Low KickLevel: 12fighting
0020
A low, tripping kick that may cause flinching.
Rock ThrowLevel: 16rock
50015
Throws small rocks to strike the foe.
Wake Up SlapLevel: 20fighting
010010
Powerful against sleeping foes, but also wakes them.
Chip AwayLevel: 24normal
7010020
Strikes through the foe's stat changes.
Bulk UpLevel: 29fighting
0020
Bulks up the body to boost both Attack and Defense.
Rock SlideLevel: 33rock
759010
Hits the foe with an avalanche of rocks.
Dynamic PunchLevel: 37fighting
100505
Powerful and sure to cause confusion, but inaccurate.
Scary FaceLevel: 41normal
0010
Frightens with a scary face to sharply reduce Speed.
Hammer ArmLevel: 45fighting
1009010
A swinging fist attack that also lowers Speed.
Stone EdgeLevel: 49rock
100805
Stabs the foe with stones. High critical-hit ratio.
Focus PunchLevel: 53fighting
15010020
Powerful attack, moves last. The user flinches if hit.
SuperpowerLevel: 57fighting
1201005
Boosts strength sharply, but lowers abilities.

TM/HM Moves (34)

Moves that Gurdurr can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.