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Gothita Moves & Learnsetin Pokémon Heart & Soul

psychic61 total moves

Complete moveset and learnset for Gothita in Pokémon Heart & Soul. Learn which moves Gothita can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
45
TM/HM
0
Move Tutor
0
Egg Moves
61
Total

Level Up Moves (16)

Moves that Gothita learns naturally as it levels up.

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
ConfusionLevel: 3psychic
5010025
A psychic attack that may cause confusion.
TickleLevel: 7normal
010020
Makes the foe laugh to lower Attack and Defense.
Fake TearsLevel: 10dark
010020
Feigns crying to sharply lower the foe's Sp. Def.
Double SlapLevel: 14normal
158510
Repeatedly slaps the foe 2 to 5 times.
PsybeamLevel: 16psychic
6510020
Fires a peculiar ray that may confuse the foe.
EmbargoLevel: 19dark
010015
Prevents the foe from using any items.
Feint AttackLevel: 24dark
60020
Draws the foe close, then strikes without fail.
PsyshockLevel: 25psychic
8010010
Attacks with a psychic wave that does physical damage.
FlatterLevel: 28dark
010015
Confuses the foe, but raises its Sp. Atk.
Future SightLevel: 31psychic
8000
Heightens inner power to strike 2 turns later.
Heal BlockLevel: 33psychic
010015
Prevents the foes from recovering HP for 5 turns.
PsychicLevel: 37psychic
9010010
A powerful psychic attack that may lower Sp. Def.
TelekinesisLevel: 40psychic
0015
Makes the foe float. It is easier to hit for 3 turns.
CharmLevel: 46normal
010020
Charms the foe and sharply reduces its Attack.
Magic RoomLevel: 48psychic
0010
Hold items lose their effects for 5 turns.

TM/HM Moves (45)

Moves that Gothita can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Embargodark
010015TM63
Prevents the foe from using any items.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.