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Gorebyss Moves & Learnsetin Pokémon Heart & Soul

water39 total moves

Complete moveset and learnset for Gorebyss in Pokémon Heart & Soul. Learn which moves Gorebyss can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

8
Level Up
31
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (8)

Moves that Gorebyss learns naturally as it levels up.

WhirlpoolLevel: 1water
0015
Traps and hurts the foe in a whirlpool for turns.
ConfusionLevel: 8psychic
5010025
A psychic attack that may cause confusion.
AgilityLevel: 15psychic
0030
Relaxes the body to sharply boost Speed.
Water PulseLevel: 22water
6010020
Attacks with ultrasonic waves. May confuse the foe.
AmnesiaLevel: 29psychic
0020
Forgets about something and sharply raises Sp. Def.
PsychicLevel: 36psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Baton PassLevel: 43normal
0040
Switches out the user while keeping effects in play.
Hydro PumpLevel: 50water
0805
Blasts water at high power to strike the foe.

TM/HM Moves (31)

Moves that Gorebyss can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.