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Fluttermane Moves & Learnsetin Pokémon Heart & Soul

ghostfairy40 total moves

Complete moveset and learnset for Fluttermane in Pokémon Heart & Soul. Learn which moves Fluttermane can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
40
Total

Level Up Moves (17)

Moves that Fluttermane learns naturally as it levels up.

Sunny DayLevel: 1fire
005
Boosts the power of Fire- type moves for 5 turns.
Confuse RayLevel: 1ghost
010010
A sinister ray that confuses the foe.
SpiteLevel: 1ghost
010010
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
PsybeamLevel: 7psychic
6510020
Fires a peculiar ray that may confuse the foe.
Mean LookLevel: 14normal
005
Fixes the foe with a mean look that prevents escape.
MementoLevel: 21dark
0010
The user faints and harshly lowers foes Atk and Sp.Atk.
WishLevel: 28normal
0010
A wish that restores HP. It takes time to work.
Dazzling GleamLevel: 35fairy
8010010
Damages foes by emitting a bright flash.
Shadow BallLevel: 42ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
Mystical FireLevel: 49fire
010010
Breathes a special, hot fire. Lowers Sp. Atk.
Power GemLevel: 56rock
010020
Attacks with rays of light that sparkle like diamonds.
PsyshockLevel: 63psychic
8010010
Attacks with a psychic wave that does physical damage.
Phantom ForceLevel: 70ghost
9010010
Vanishes on the first turn then strikes the next turn.
Pain SplitLevel: 77normal
0020
Adds the user and foe's HP, then shares them equally.
MoonblastLevel: 84fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Perish SongLevel: 91normal
005
Any Pokémon hearing this song faints in 3 turns.

TM/HM Moves (23)

Moves that Fluttermane can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.