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Fennekin Moves & Learnsetin Pokémon Heart & Soul

fire51 total moves

Complete moveset and learnset for Fennekin in Pokémon Heart & Soul. Learn which moves Fennekin can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
35
TM/HM
0
Move Tutor
0
Egg Moves
51
Total

Level Up Moves (16)

Moves that Fennekin learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
EmberLevel: 5fire
4010025
A weak fire attack that may inflict a burn.
HowlLevel: 11normal
0040
Howls to raise the spirit and boosts Attack.
Flame ChargeLevel: 14fire
5010020
Attacks in a cloak of flames. Raises Speed.
PsybeamLevel: 17psychic
6510020
Fires a peculiar ray that may confuse the foe.
Fire SpinLevel: 20fire
0015
Traps the foe in a ring of fire for turns.
Lucky ChantLevel: 25normal
0030
Prevents the foe from landing critical hits.
Light ScreenLevel: 27psychic
0030
Wall of light cuts special damage for 5 turns.
PsyshockLevel: 31psychic
8010010
Attacks with a psychic wave that does physical damage.
FlamethrowerLevel: 35fire
010015
A powerful fire attack that may inflict a burn.
Will O WispLevel: 38fire
0015
Inflicts a burn on the foe with intense fire.
PsychicLevel: 41psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Sunny DayLevel: 43fire
005
Boosts the power of Fire- type moves for 5 turns.
Magic RoomLevel: 46psychic
0010
Hold items lose their effects for 5 turns.
Fire BlastLevel: 48fire
0855
Incinerates everything it strikes. May cause a burn.

TM/HM Moves (35)

Moves that Fennekin can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Embargodark
010015TM63
Prevents the foe from using any items.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.