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Falinks Moves & Learnsetin Pokémon Heart & Soul

fighting40 total moves

Complete moveset and learnset for Falinks in Pokémon Heart & Soul. Learn which moves Falinks can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
40
Total

Level Up Moves (14)

Moves that Falinks learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
ProtectLevel: 1normal
0010
Evades attack, but may fail if used in succession.
Rock SmashLevel: 5fighting
010015
A rock-crushing attack that may lower Defense.
Focus EnergyLevel: 10normal
0030
Focuses power to raise the critical-hit ratio.
HeadbuttLevel: 15normal
7010015
A ramming attack that may cause flinching.
Bulk UpLevel: 20fighting
0020
Bulks up the body to boost both Attack and Defense.
EndureLevel: 25normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
ReversalLevel: 30fighting
110015
Inflicts more damage when the user's HP is down.
First ImpressionLevel: 35bug
9010010
Hits hard and first. Only works first turn.
No RetreatLevel: 40fighting
005
Raises all of the user's stats but prevents escape.
Iron DefenseLevel: 45steel
0015
Hardens the body's surface to sharply raise Defense.
Close CombatLevel: 50fighting
1201005
A strong attack but lowers the defensive stats.
MegahornLevel: 55bug
1208510
A brutal ramming attack using out-thrust horns.
CounterLevel: 60fighting
110020
Retaliates any physical hit with double the power.

TM/HM Moves (26)

Moves that Falinks can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.

Falinks Moves & Learnset | Heart & Soul