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Eternatus Moves & Learnsetin Pokémon Heart & Soul
poisondragon• 43 total moves
Complete moveset and learnset for Eternatus in Pokémon Heart & Soul. Learn which moves Eternatus can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
15
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
43
Total
Level Up Moves (15)
Moves that Eternatus learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Poison TailLevel: 1Poison Tail | poison | 50 | 100 | 25 | ||
| Has a high critical-hit ratio. May also poison. | ||||||
| Confuse RayLevel: 1Confuse Ray | ghost | 0 | 100 | 10 | ||
| A sinister ray that confuses the foe. | ||||||
| Dragon TailLevel: 1Dragon Tail | dragon | 60 | 90 | 10 | ||
| Knocks foe away to switch it out or end wild battle. | ||||||
| AgilityLevel: 1Agility | psychic | 0 | 0 | 30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| ToxicLevel: 8Toxic | poison | 0 | 0 | 10 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| VenoshockLevel: 16Venoshock | poison | 65 | 100 | 10 | ||
| Does double damage if the foe is poisoned. | ||||||
| Dragon DanceLevel: 24Dragon Dance | dragon | 0 | 0 | 20 | ||
| A mystical dance that ups Attack and Speed. | ||||||
| Cross PoisonLevel: 32Cross Poison | poison | 70 | 100 | 20 | ||
| A slash that may poison a foe and do critical damage. | ||||||
| Dragon PulseLevel: 40Dragon Pulse | dragon | 0 | 100 | 10 | ||
| Generates a shock wave to damage the foe. | ||||||
| FlamethrowerLevel: 48Flamethrower | fire | 0 | 100 | 15 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| Dynamax CannonLevel: 56Dynamax Cannon | dragon | 100 | 100 | 5 | ||
| Unleashes core energy. 2x against Dynamaxed foes. | ||||||
| Cosmic PowerLevel: 64Cosmic Power | psychic | 0 | 0 | 20 | ||
| Raises Defense and Sp. Def with a mystic power. | ||||||
| RecoverLevel: 72Recover | normal | 0 | 0 | 20 | ||
| Recovers up to half the user's maximum HP. | ||||||
| Hyper BeamLevel: 80Hyper Beam | normal | 150 | 90 | 5 | ||
| Leaves the user immobile if target is not KO'd. | ||||||
| EternabeamLevel: 88Eternabeam | dragon | 160 | 90 | 5 | ||
| Eternatus' strongest move. The user rests next turn. |
TM/HM Moves (28)
Moves that Eternatus can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| FlamethrowerFlamethrower | fire | 0 | 100 | 15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| Sludge is hurled to inflict damage. May also poison. | ||||||
| Fire BlastFire Blast | fire | 0 | 85 | 5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Dragon PulseDragon Pulse | dragon | 0 | 100 | 10 | TM59TM59 | |
| Generates a shock wave to damage the foe. | ||||||
| PaybackPayback | dark | 50 | 100 | 10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| Poison JabPoison Jab | poison | 80 | 100 | 20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| FlyFly | 0 | 95 | 15 | HM02HM02 | ||
| Flies up on the first turn, then strikes the next turn. |
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