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Escavalier Moves & Learnsetin Pokémon Heart & Soul

bugsteel47 total moves

Complete moveset and learnset for Escavalier in Pokémon Heart & Soul. Learn which moves Escavalier can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
29
TM/HM
0
Move Tutor
0
Egg Moves
47
Total

Level Up Moves (18)

Moves that Escavalier learns naturally as it levels up.

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Quick GuardLevel: 1fighting
0015
Evades priority attacks for one turn.
TwineedleLevel: 1bug
2510020
Foreleg stingers jab foe twice. May poison.
LeerLevel: 4normal
010030
Frightens the foes with a leer to lower Defense.
Quick GuardLevel: 8fighting
0015
Evades priority attacks for one turn.
TwineedleLevel: 13bug
2510020
Foreleg stingers jab foe twice. May poison.
Fury AttackLevel: 16normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
HeadbuttLevel: 20normal
7010015
A ramming attack that may cause flinching.
False SwipeLevel: 25normal
4010040
Attack that leaves the foe with at least 1 HP.
Bug BuzzLevel: 28bug
9010010
A damaging sound wave that may lower Sp. Def.
SlashLevel: 32normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Iron HeadLevel: 37steel
8010015
Slams the foe with a hard head. May cause flinching.
Iron DefenseLevel: 40steel
0015
Hardens the body's surface to sharply raise Defense.
X ScissorLevel: 44bug
8010015
Slashes the foe with crossed scythes, claws, etc.
ReversalLevel: 49fighting
110015
Inflicts more damage when the user's HP is down.
Swords DanceLevel: 52normal
000
A fighting dance that sharply raises Attack.
Giga ImpactLevel: 56normal
150905
Leaves the user immobile if target is not KO'd.

TM/HM Moves (29)

Moves that Escavalier can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.