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Electivire Moves & Learnsetin Pokémon Heart & Soul

electric62 total moves

Complete moveset and learnset for Electivire in Pokémon Heart & Soul. Learn which moves Electivire can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
46
TM/HM
0
Move Tutor
0
Egg Moves
62
Total

Level Up Moves (16)

Moves that Electivire learns naturally as it levels up.

Fire PunchLevel: 1fire
7510015
A fiery punch that may burn the foe.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
Low KickLevel: 1fighting
0020
A low, tripping kick that may cause flinching.
Thunder ShockLevel: 7electric
4010030
An electrical attack that may paralyze the foe.
Low KickLevel: 10fighting
0020
A low, tripping kick that may cause flinching.
SwiftLevel: 16normal
60020
Sprays star-shaped rays that never miss.
Shock WaveLevel: 19electric
60020
A fast and unavoidable electric attack.
Light ScreenLevel: 25psychic
0030
Wall of light cuts special damage for 5 turns.
Thunder PunchLevel: 28electric
7510015
An electrified punch that may paralyze the foe.
DischargeLevel: 37electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
ThunderboltLevel: 43electric
010015
A strong electrical attack that may paralyze the foe.
ScreechLevel: 52normal
08540
Emits a screech to sharply reduce the foe's Defense.
ThunderLevel: 58electric
07010
A lightning attack that may cause paralysis.
Giga ImpactLevel: 67normal
150905
Leaves the user immobile if target is not KO'd.

TM/HM Moves (46)

Moves that Electivire can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.