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Eelektrik Moves & Learnsetin Pokémon Heart & Soul

electric42 total moves

Complete moveset and learnset for Eelektrik in Pokémon Heart & Soul. Learn which moves Eelektrik can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (15)

Moves that Eelektrik learns naturally as it levels up.

HeadbuttLevel: 1normal
7010015
A ramming attack that may cause flinching.
Thunder WaveLevel: 1electric
0020
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 1electric
6510020
An electrified tackle that may paralyze the foe.
Charge BeamLevel: 1electric
509010
Fires a beam of electricity. May raise Sp. Atk.
BindLevel: 9normal
15020
Binds and squeezes the foe for turns.
AcidLevel: 19poison
4010030
Sprays a hide-melting acid. May lower Sp. Def.May lower Defense.
DischargeLevel: 29electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
CrunchLevel: 39dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
ThunderboltLevel: 44electric
010015
A strong electrical attack that may paralyze the foe.
Acid SprayLevel: 49poison
4010020
Sprays a hide-melting acid. Sharply reduces Sp. Def.
CoilLevel: 54poison
0020
Coils up to raise Attack, Defense and Accuracy.
Wild ChargeLevel: 59electric
9010015
An electrical tackle that also hurts the user.
Gastro AcidLevel: 64poison
010010
Stomach acid suppresses the foe's Ability.
Zap CannonLevel: 69electric
0505
Powerful and sure to cause paralysis, but inaccurate.
ThrashLevel: 74normal
01000
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (27)

Moves that Eelektrik can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.