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Duskull Moves & Learnsetin Pokémon Heart & Soul

ghost55 total moves

Complete moveset and learnset for Duskull in Pokémon Heart & Soul. Learn which moves Duskull can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
38
TM/HM
0
Move Tutor
6
Egg Moves
55
Total

Level Up Moves (11)

Moves that Duskull learns naturally as it levels up.

LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Night ShadeLevel: 1ghost
110015
Inflicts damage identical to the user's level.
DisableLevel: 5normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
ForesightLevel: 12normal
0040
Negates the foe's efforts to heighten evasiveness.
AstonishLevel: 16ghost
3010015
Attack that may shock the foe into flinching.
Confuse RayLevel: 23ghost
010010
A sinister ray that confuses the foe.
PursuitLevel: 27dark
4010020
Inflicts bad damage if used on a foe switching out.
CurseLevel: 34normal
0010
A move that functions differently for GHOSTS.
Will O WispLevel: 38fire
0015
Inflicts a burn on the foe with intense fire.
Mean LookLevel: 45normal
005
Fixes the foe with a mean look that prevents escape.
Future SightLevel: 49psychic
8000
Heightens inner power to strike 2 turns later.

Egg Moves (6)

Moves that Duskull can learn through breeding with compatible Pokémon.

Imprisonpsychic
0010
Prevents foes from using moves known by the user.
Destiny Bondghost
005
If the user faints, the foe is also made to faint.
Pain Splitnormal
0020
Adds the user and foe's HP, then shares them equally.
Grudgeghost
005
If the user faints, deletes all PP of foe's last move.
Mementodark
0010
The user faints and harshly lowers foes Atk and Sp.Atk.
faintattacknormal
000

TM/HM Moves (38)

Moves that Duskull can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Embargodark
010015TM63
Prevents the foe from using any items.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.