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Dubwool Moves & Learnsetin Pokémon Heart & Soul

normal31 total moves

Complete moveset and learnset for Dubwool in Pokémon Heart & Soul. Learn which moves Dubwool can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
18
TM/HM
0
Move Tutor
0
Egg Moves
31
Total

Level Up Moves (13)

Moves that Dubwool learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise Defense.
CopycatLevel: 1normal
0020
The user mimics the last move used by a foe.
Guard SplitLevel: 12psychic
0010
Averages changes to Defense and Sp. Def with the foe.
Double KickLevel: 16fighting
3010030
A double-kicking attack that strikes the foe twice.
HeadbuttLevel: 21normal
7010015
A ramming attack that may cause flinching.
Take DownLevel: 27normal
908520
A reckless charge attack that also hurts the user.
Guard SwapLevel: 32psychic
0010
Swaps changes to Defense and Sp. Def with the foe.
ReversalLevel: 38fighting
110015
Inflicts more damage when the user's HP is down.
Cotton GuardLevel: 44grass
0010
Wraps its body in cotton. Drastically raises Defense.
Double EdgeLevel: 50normal
010015
A life-risking tackle that also hurts the user.
Last ResortLevel: 56normal
01005
Can only be used if every other move has been used.

TM/HM Moves (18)

Moves that Dubwool can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.