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Dragonair Moves & Learnsetin Pokémon Heart & Soul

dragon56 total moves

Complete moveset and learnset for Dragonair in Pokémon Heart & Soul. Learn which moves Dragonair can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
38
TM/HM
0
Move Tutor
6
Egg Moves
56
Total

Level Up Moves (12)

Moves that Dragonair learns naturally as it levels up.

WrapLevel: 1normal
15020
Wraps and squeezes the foe times with vines, etc.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Thunder WaveLevel: 1electric
0020
A weak jolt of electricity that paralyzes the foe.
TwisterLevel: 1dragon
4010020
Whips up a vicious twister to tear at foes. May flinch.
Thunder WaveLevel: 8electric
0020
A weak jolt of electricity that paralyzes the foe.
TwisterLevel: 15dragon
4010020
Whips up a vicious twister to tear at foes. May flinch.
Dragon RageLevel: 22dragon
110010
Launches shock waves that always inflict 40 HP damage.
SlamLevel: 29normal
807520
Slams the foe with a long tail, vine, etc.
AgilityLevel: 38psychic
0030
Relaxes the body to sharply boost Speed.
SafeguardLevel: 47normal
0025
Protects allies from status problems for 5 turns.
OutrageLevel: 56dragon
01000
A rampage of 2 to 3 turns that confuses the user.
Hyper BeamLevel: 65normal
150905
Leaves the user immobile if target is not KO'd.

Egg Moves (6)

Moves that Dragonair can learn through breeding with compatible Pokémon.

Light Screenpsychic
0030
Wall of light cuts special damage for 5 turns.
Mistice
0030
Creates a mist that stops reduction of stats.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Dragon Breathdragon
6010020
Strikes the foe with a blast of breath. May paralyze.
Dragon Dancedragon
0020
A mystical dance that ups Attack and Speed.

TM/HM Moves (38)

Moves that Dragonair can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.