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Dedenne Moves & Learnsetin Pokémon Heart & Soul

electricfairy51 total moves

Complete moveset and learnset for Dedenne in Pokémon Heart & Soul. Learn which moves Dedenne can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
35
TM/HM
0
Move Tutor
0
Egg Moves
51
Total

Level Up Moves (16)

Moves that Dedenne learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Thunder ShockLevel: 7electric
4010030
An electrical attack that may paralyze the foe.
ChargeLevel: 11electric
0020
Charges power to boost the Electric move used next.
CharmLevel: 14normal
010020
Charms the foe and sharply reduces its Attack.
Parabolic ChargeLevel: 17electric
010020
Damages adjacent Pokémon and heals up by half of it.
NuzzleLevel: 20electric
2010020
Rubs its cheeks against the foe, paralyzing it.
Thunder WaveLevel: 23electric
0020
A weak jolt of electricity that paralyzes the foe.
Volt SwitchLevel: 26electric
7010020
Does damage then switches out the user.
RestLevel: 30psychic
000
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 31normal
010015
A loud attack that can only be used asleep. May flinch.
Charge BeamLevel: 34electric
509010
Fires a beam of electricity. May raise Sp. Atk.
EntrainmentLevel: 39normal
010015
Makes the foe mimic the user, gaining its Ability.
Play RoughLevel: 42fairy
909010
Plays rough with the foe. May lower Attack.
ThunderLevel: 45electric
07010
A lightning attack that may cause paralysis.
DischargeLevel: 50electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.

TM/HM Moves (35)

Moves that Dedenne can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.