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Darumaka Moves & Learnsetin Pokémon Heart & Soul

fire52 total moves

Complete moveset and learnset for Darumaka in Pokémon Heart & Soul. Learn which moves Darumaka can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
36
TM/HM
0
Move Tutor
0
Egg Moves
52
Total

Level Up Moves (16)

Moves that Darumaka learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
RolloutLevel: 3rock
309020
Attack lasting 5 turns with rising intensity.
IncinerateLevel: 6fire
010015
Burns up Berries and Gems preventing their use.
RageLevel: 9normal
2010020
Raises the user's Attack every time it is hit.
Fire FangLevel: 11fire
659515
May cause flinching or leave the foe with a burn.
HeadbuttLevel: 14normal
7010015
A ramming attack that may cause flinching.
UproarLevel: 17normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
FacadeLevel: 19normal
7010020
Boosts power when burned, paralyzed, or poisoned.
Fire PunchLevel: 22fire
7510015
A fiery punch that may burn the foe.
Work UpLevel: 25normal
0030
The user is roused. Ups Attack and Sp. Atk.
ThrashLevel: 27normal
01000
A rampage of 2 to 3 turns that confuses the user.
Belly DrumLevel: 30normal
0010
Maximizes Attack while sacrificing half of max HP.
Flare BlitzLevel: 33fire
12010015
A charge that may burn the foe. Also hurts the user.
TauntLevel: 35dark
010020
Taunts the foe into only using attack moves.
SuperpowerLevel: 39fighting
1201005
Boosts strength sharply, but lowers abilities.
OverheatLevel: 42fire
0905
Allows a full-power attack, but sharply lowers Sp. Atk.

TM/HM Moves (36)

Moves that Darumaka can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.

Darumaka Moves & Learnset | Heart & Soul