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Dachsbun Moves & Learnsetin Pokémon Heart & Soul

fairy33 total moves

Complete moveset and learnset for Dachsbun in Pokémon Heart & Soul. Learn which moves Dachsbun can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
18
TM/HM
0
Move Tutor
0
Egg Moves
33
Total

Level Up Moves (15)

Moves that Dachsbun learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
LickLevel: 3ghost
010030
Licks with a long tongue to injure. May also paralyze.
Tail WhipLevel: 6normal
010030
Wags the tail to lower the foe's Defense.
CovetLevel: 8normal
01000
Cutely begs to obtain an item held by the foe.
BiteLevel: 11normal
6010025
Bites with vicious fangs. May cause flinching.
Baby Doll EyesLevel: 15fairy
010030
Lowers the foe's Attack before it can move.
Play RoughLevel: 18fairy
909010
Plays rough with the foe. May lower Attack.
Work UpLevel: 22normal
0030
The user is roused. Ups Attack and Sp. Atk.
Baton PassLevel: 29normal
0040
Switches out the user while keeping effects in play.
RoarLevel: 33normal
0020
Switches the foe out or ends wild battle.
Double EdgeLevel: 38normal
010015
A life-risking tackle that also hurts the user.
CharmLevel: 42normal
010020
Charms the foe and sharply reduces its Attack.
CrunchLevel: 47dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Last ResortLevel: 53normal
01005
Can only be used if every other move has been used.

TM/HM Moves (18)

Moves that Dachsbun can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.