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Crabominable Moves & Learnsetin Pokémon Heart & Soul

fightingice55 total moves

Complete moveset and learnset for Crabominable in Pokémon Heart & Soul. Learn which moves Crabominable can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
37
TM/HM
0
Move Tutor
0
Egg Moves
55
Total

Level Up Moves (18)

Moves that Crabominable learns naturally as it levels up.

Ice PunchLevel: 0ice
7510015
An icy punch that may leave the foe with frostbite.freeze the foe.
Ice PunchLevel: 1ice
7510015
An icy punch that may leave the foe with frostbite.freeze the foe.
BubbleLevel: 1water
010030
Attack using bubbles. May lower the foe's Speed.
Rock SmashLevel: 1fighting
010015
A rock-crushing attack that may lower Defense.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
PursuitLevel: 1dark
4010020
Inflicts bad damage if used on a foe switching out.
Rock SmashLevel: 5fighting
010015
A rock-crushing attack that may lower Defense.
LeerLevel: 9normal
010030
Frightens the foes with a leer to lower Defense.
PursuitLevel: 13dark
4010020
Inflicts bad damage if used on a foe switching out.
Bubble BeamLevel: 17water
6510020
Forcefully sprays bubbles that may lower Speed.
Power Up PunchLevel: 22fighting
4010020
A hard punch that raises the user's Attack.
Dizzy PunchLevel: 25normal
7010010
The target is hit with rhythmic punches.
AvalancheLevel: 29ice
6010010
Attack that moves last and gains power if hit.
ReversalLevel: 33fighting
110015
Inflicts more damage when the user's HP is down.
Ice HammerLevel: 37ice
1009010
Swings the fist to strike. Lowers the user's Speed.
Iron DefenseLevel: 42steel
0015
Hardens the body's surface to sharply raise Defense.
Dynamic PunchLevel: 45fighting
100505
Powerful and sure to cause confusion, but inaccurate.
Close CombatLevel: 49fighting
1201005
A strong attack but lowers the defensive stats.

TM/HM Moves (37)

Moves that Crabominable can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.