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Cottonee Moves & Learnsetin Pokémon Heart & Soul

grassnormal41 total moves

Complete moveset and learnset for Cottonee in Pokémon Heart & Soul. Learn which moves Cottonee can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (16)

Moves that Cottonee learns naturally as it levels up.

AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
GrowthLevel: 4normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Leech SeedLevel: 8grass
09010
Plants a seed on the foe to steal HP on every turn.
Stun SporeLevel: 10grass
07530
Scatters a powder that may paralyze the foe.
Mega DrainLevel: 13grass
4010025
Attack that absorbs half the damage inflicted.
Cotton SporeLevel: 17grass
0040
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
Razor LeafLevel: 19grass
559525
Cuts enemies with leaves. High critical-hit ratio.
Poison PowderLevel: 22poison
07535
Scatters a toxic powder that may poison the foe.
Giga DrainLevel: 26grass
010025
Attack that steals half the damage inflicted.
CharmLevel: 28normal
010020
Charms the foe and sharply reduces its Attack.
Helping HandLevel: 31normal
0020
Boosts the power of ally recipient's moves.
Energy BallLevel: 35grass
010010
Draws power from nature to attack. May lower Sp. Def.
Cotton GuardLevel: 37grass
0010
Wraps its body in cotton. Drastically raises Defense.
Sunny DayLevel: 40fire
005
Boosts the power of Fire- type moves for 5 turns.
EndeavorLevel: 44normal
11005
Cuts foe's HP to equal user's HP.
Solar BeamLevel: 46grass
12010010
Absorbs light in one turn, then attacks next turn.

TM/HM Moves (25)

Moves that Cottonee can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.