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Clauncher Moves & Learnsetin Pokémon Heart & Soul

water44 total moves

Complete moveset and learnset for Clauncher in Pokémon Heart & Soul. Learn which moves Clauncher can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
31
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (13)

Moves that Clauncher learns naturally as it levels up.

SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Water SportLevel: 7water
0015
The user becomes soaked to weaken all Fire moves.
Vise GripLevel: 9normal
5510030
Grips the foe with large and powerful pincers.
BubbleLevel: 12water
010030
Attack using bubbles. May lower the foe's Speed.
FlailLevel: 16normal
110015
Inflicts more damage when the user's HP is down.
Bubble BeamLevel: 20water
6510020
Forcefully sprays bubbles that may lower Speed.
Swords DanceLevel: 25normal
000
A fighting dance that sharply raises Attack.
CrabhammerLevel: 30water
0010
Hammers with a pincer. Has a high critical-hit ratio.
Water PulseLevel: 34water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Smack DownLevel: 39rock
5010015
Throws a rock to knock the foe down to the ground.
Aqua JetLevel: 43water
4010020
Strikes first by dashing at the foe at a high speed.
Muddy WaterLevel: 48water
08510
Attacks with muddy water. May lower accuracy.

TM/HM Moves (31)

Moves that Clauncher can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.