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Clamperl Moves & Learnsetin Pokémon Heart & Soul

water35 total moves

Complete moveset and learnset for Clamperl in Pokémon Heart & Soul. Learn which moves Clamperl can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

4
Level Up
25
TM/HM
0
Move Tutor
6
Egg Moves
35
Total

Level Up Moves (4)

Moves that Clamperl learns naturally as it levels up.

ClampLevel: 1water
3500
Traps and squeezes the foe for turns.
Iron DefenseLevel: 1steel
0015
Hardens the body's surface to sharply raise Defense.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
WhirlpoolLevel: 1water
0015
Traps and hurts the foe in a whirlpool for turns.

Egg Moves (6)

Moves that Clamperl can learn through breeding with compatible Pokémon.

Refreshnormal
0020
Heals poisoning, paralysis, or a burn.
Mud Sportground
0015
Covers the user in mud to weaken all Electric moves.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Barrierpsychic
000
Creates a barrier that sharply raises Defense.
Confuse Rayghost
010010
A sinister ray that confuses the foe.

TM/HM Moves (25)

Moves that Clamperl can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.