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Chimecho Moves & Learnsetin Pokémon Heart & Soul

psychic54 total moves

Complete moveset and learnset for Chimecho in Pokémon Heart & Soul. Learn which moves Chimecho can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
38
TM/HM
0
Move Tutor
4
Egg Moves
54
Total

Level Up Moves (12)

Moves that Chimecho learns naturally as it levels up.

WrapLevel: 1normal
15020
Wraps and squeezes the foe times with vines, etc.
GrowlLevel: 6normal
010040
Growls cutely to reduce the foe's Attack.
AstonishLevel: 9ghost
3010015
Attack that may shock the foe into flinching.
ConfusionLevel: 14psychic
5010025
A psychic attack that may cause confusion.
Take DownLevel: 17normal
908520
A reckless charge attack that also hurts the user.
UproarLevel: 22normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
YawnLevel: 25normal
0010
Lulls the foe into yawning, then sleeping next turn.
PsywaveLevel: 30psychic
1015
Attacks with a psychic wave of varying intensity.
Double EdgeLevel: 33normal
010015
A life-risking tackle that also hurts the user.
Heal BellLevel: 38normal
005
Chimes soothingly to heal all status abnormalities.
SafeguardLevel: 41normal
0025
Protects allies from status problems for 5 turns.
PsychicLevel: 46psychic
9010010
A powerful psychic attack that may lower Sp. Def.

Egg Moves (4)

Moves that Chimecho can learn through breeding with compatible Pokémon.

Disablenormal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Cursenormal
0010
A move that functions differently for GHOSTS.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Dream Eaterpsychic
10010015
Takes one half the damage inflicted on a sleeping foe.

TM/HM Moves (38)

Moves that Chimecho can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.