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Chewtle Moves & Learnsetin Pokémon Heart & Soul

water29 total moves

Complete moveset and learnset for Chewtle in Pokémon Heart & Soul. Learn which moves Chewtle can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
29
Total

Level Up Moves (9)

Moves that Chewtle learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
BiteLevel: 7normal
6010025
Bites with vicious fangs. May cause flinching.
ProtectLevel: 14normal
0010
Evades attack, but may fail if used in succession.
HeadbuttLevel: 21normal
7010015
A ramming attack that may cause flinching.
CounterLevel: 28fighting
110020
Retaliates any physical hit with double the power.
Jaw LockLevel: 35dark
8010010
Prevents the user and the target from escaping.
LiquidationLevel: 42water
8510010
Slams the foe with water. Can lower Defense.
Body SlamLevel: 49normal
8510015
A full-body slam that may cause paralysis.

TM/HM Moves (20)

Moves that Chewtle can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.