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Carvanha Moves & Learnsetin Pokémon Heart & Soul

waterdark43 total moves

Complete moveset and learnset for Carvanha in Pokémon Heart & Soul. Learn which moves Carvanha can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
30
TM/HM
0
Move Tutor
3
Egg Moves
43
Total

Level Up Moves (10)

Moves that Carvanha learns naturally as it levels up.

BiteLevel: 1normal
6010025
Bites with vicious fangs. May cause flinching.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
RageLevel: 7normal
2010020
Raises the user's Attack every time it is hit.
Focus EnergyLevel: 13normal
0030
Focuses power to raise the critical-hit ratio.
Scary FaceLevel: 16normal
0010
Frightens with a scary face to sharply reduce Speed.
CrunchLevel: 22dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
ScreechLevel: 28normal
08540
Emits a screech to sharply reduce the foe's Defense.
Take DownLevel: 31normal
908520
A reckless charge attack that also hurts the user.
SwaggerLevel: 37normal
0015
Confuses the foe, but also sharply raises its Attack.
AgilityLevel: 43psychic
0030
Relaxes the body to sharply boost Speed.

Egg Moves (3)

Moves that Carvanha can learn through breeding with compatible Pokémon.

Hydro Pumpwater
0805
Blasts water at high power to strike the foe.
Double Edgenormal
010015
A life-risking tackle that also hurts the user.
Thrashnormal
01000
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (30)

Moves that Carvanha can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.