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Carbink Moves & Learnsetin Pokémon Heart & Soul

rockfairy53 total moves

Complete moveset and learnset for Carbink in Pokémon Heart & Soul. Learn which moves Carbink can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
37
TM/HM
0
Move Tutor
0
Egg Moves
53
Total

Level Up Moves (16)

Moves that Carbink learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise Defense.
Rock ThrowLevel: 5rock
50015
Throws small rocks to strike the foe.
SharpenLevel: 8normal
0030
Reduces the polygon count and raises Attack.
Smack DownLevel: 12rock
5010015
Throws a rock to knock the foe down to the ground.
ReflectLevel: 18psychic
0020
Wall of light cuts physical damage for 5 turns.
Stealth RockLevel: 21rock
0020
Sets floating stones that hurt a foe switching in.
Guard SplitLevel: 27psychic
0010
Averages changes to Defense and Sp. Def with the foe.
Ancient PowerLevel: 31rock
601005
Attack that may raise all stats.
FlailLevel: 35normal
110015
Inflicts more damage when the user's HP is down.
Skill SwapLevel: 40psychic
0010
The user swaps special abilities with the target.
Power GemLevel: 46rock
010020
Attacks with rays of light that sparkle like diamonds.
Stone EdgeLevel: 49rock
100805
Stabs the foe with stones. High critical-hit ratio.
MoonblastLevel: 50fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Light ScreenLevel: 60psychic
0030
Wall of light cuts special damage for 5 turns.
SafeguardLevel: 70normal
0025
Protects allies from status problems for 5 turns.

TM/HM Moves (37)

Moves that Carbink can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Rock Polishrock
0020TM69
Polishes the body to sharply raise Speed.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.