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Buzzwole Moves & Learnsetin Pokémon Heart & Soul

bugfighting50 total moves

Complete moveset and learnset for Buzzwole in Pokémon Heart & Soul. Learn which moves Buzzwole can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

20
Level Up
30
TM/HM
0
Move Tutor
0
Egg Moves
50
Total

Level Up Moves (20)

Moves that Buzzwole learns naturally as it levels up.

Fell StingerLevel: 1bug
010025
If it knocks out a foe the Attack stat is raised.
Thunder PunchLevel: 1electric
7510015
An electrified punch that may paralyze the foe.
Ice PunchLevel: 1ice
7510015
An icy punch that may leave the foe with frostbite.freeze the foe.
ReversalLevel: 1fighting
110015
Inflicts more damage when the user's HP is down.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise Defense.
Power Up PunchLevel: 1fighting
4010020
A hard punch that raises the user's Attack.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
Comet PunchLevel: 7normal
188515
Repeatedly punches the foe 2 to 5 times.
Bulk UpLevel: 13fighting
0020
Bulks up the body to boost both Attack and Defense.
Vital ThrowLevel: 19fighting
70010
Makes the user's move last, but it never misses.
EndureLevel: 23normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Leech LifeLevel: 29bug
6010010
Attack that steals half the damage inflicted.
TauntLevel: 31dark
010020
Taunts the foe into only using attack moves.
Mega PunchLevel: 37normal
808520
A strong punch thrown with incredible power.
CounterLevel: 43fighting
110020
Retaliates any physical hit with double the power.
Hammer ArmLevel: 47fighting
1009010
A swinging fist attack that also lowers Speed.
LungeLevel: 53bug
8010015
Lunges at the foe to lower its Attack stat.
Dynamic PunchLevel: 59fighting
100505
Powerful and sure to cause confusion, but inaccurate.
SuperpowerLevel: 67fighting
1201005
Boosts strength sharply, but lowers abilities.
Focus PunchLevel: 73fighting
15010020
Powerful attack, moves last. The user flinches if hit.

TM/HM Moves (30)

Moves that Buzzwole can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.