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Budew Moves & Learnsetin Pokémon Heart & Soul

grasspoison44 total moves

Complete moveset and learnset for Budew in Pokémon Heart & Soul. Learn which moves Budew can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

6
Level Up
30
TM/HM
0
Move Tutor
8
Egg Moves
44
Total

Level Up Moves (6)

Moves that Budew learns naturally as it levels up.

AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
GrowthLevel: 4normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Water SportLevel: 7water
0015
The user becomes soaked to weaken all Fire moves.
Stun SporeLevel: 10grass
07530
Scatters a powder that may paralyze the foe.
Mega DrainLevel: 13grass
4010025
Attack that absorbs half the damage inflicted.
Worry SeedLevel: 16grass
010010
Plants a seed on the foe giving it Insomnia.

Egg Moves (8)

Moves that Budew can learn through breeding with compatible Pokémon.

Cotton Sporegrass
0040
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
Extrasensorypsychic
801000
Attacks with a peculiar power. May cause flinching.
Mind Readernormal
005
Senses the foe's action to ensure the next move's hit.
Pin Missilebug
0020
Sharp pins are fired to strike 2 to 5 times.
Sleep Powdergrass
07515
Scatters a powder that may cause the foe to sleep.
Spikesground
0020
Sets spikes that hurt a foe switching in.
Synthesisgrass
005
Restores HP. The amount varies with the weather.
Razor Leafgrass
559525
Cuts enemies with leaves. High critical-hit ratio.

TM/HM Moves (30)

Moves that Budew can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.