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Bruxish Moves & Learnsetin Pokémon Heart & Soul

waterpsychic53 total moves

Complete moveset and learnset for Bruxish in Pokémon Heart & Soul. Learn which moves Bruxish can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
41
TM/HM
0
Move Tutor
0
Egg Moves
53
Total

Level Up Moves (12)

Moves that Bruxish learns naturally as it levels up.

Water GunLevel: 1water
4010025
Squirts water to attack the foe.
AstonishLevel: 4ghost
3010015
Attack that may shock the foe into flinching.
ConfusionLevel: 9psychic
5010025
A psychic attack that may cause confusion.
BiteLevel: 12normal
6010025
Bites with vicious fangs. May cause flinching.
Aqua JetLevel: 17water
4010020
Strikes first by dashing at the foe at a high speed.
DisableLevel: 20normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
PsywaveLevel: 25psychic
1015
Attacks with a psychic wave of varying intensity.
CrunchLevel: 28dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Aqua TailLevel: 33water
909010
The user swings its tail like a wave to attack.
ScreechLevel: 36normal
08540
Emits a screech to sharply reduce the foe's Defense.
Psychic FangsLevel: 41psychic
8510015
Chomps with psychic fangs. Destroys any barriers.
SynchronoiseLevel: 44psychic
01000
An odd shock wave that only damages same-type {PKMN}.

TM/HM Moves (41)

Moves that Bruxish can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Embargodark
010015TM63
Prevents the foe from using any items.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.