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Bronzong Moves & Learnsetin Pokémon Heart & Soul

steelpsychic63 total moves

Complete moveset and learnset for Bronzong in Pokémon Heart & Soul. Learn which moves Bronzong can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
45
TM/HM
0
Move Tutor
0
Egg Moves
63
Total

Level Up Moves (18)

Moves that Bronzong learns naturally as it levels up.

Sunny DayLevel: 1fire
005
Boosts the power of Fire- type moves for 5 turns.
Rain DanceLevel: 1water
005
Boosts the power of Water- type moves for 5 turns.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
HypnosisLevel: 1psychic
06020
A hypnotizing move that may induce sleep.
ImprisonLevel: 1psychic
0010
Prevents foes from using moves known by the user.
HypnosisLevel: 7psychic
06020
A hypnotizing move that may induce sleep.
ImprisonLevel: 12psychic
0010
Prevents foes from using moves known by the user.
Confuse RayLevel: 14ghost
010010
A sinister ray that confuses the foe.
ExtrasensoryLevel: 19psychic
801000
Attacks with a peculiar power. May cause flinching.
Iron DefenseLevel: 26steel
0015
Hardens the body's surface to sharply raise Defense.
SafeguardLevel: 30normal
0025
Protects allies from status problems for 5 turns.
BlockLevel: 33normal
005
Blocks the foe's way and prevents escape.
Gyro BallLevel: 38steel
11005
A high-speed spin that does more damage to faster foes.
Future SightLevel: 43psychic
8000
Heightens inner power to strike 2 turns later.
Feint AttackLevel: 50dark
60020
Draws the foe close, then strikes without fail.
PaybackLevel: 61dark
5010010
Attack that gains power if the user moves last.
Heal BlockLevel: 67psychic
010015
Prevents the foes from recovering HP for 5 turns.

TM/HM Moves (45)

Moves that Bronzong can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Rock Polishrock
0020TM69
Polishes the body to sharply raise Speed.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.