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Basculinwhitestriped Moves & Learnsetin Pokémon Heart & Soul

water25 total moves

Complete moveset and learnset for Basculinwhitestriped in Pokémon Heart & Soul. Learn which moves Basculinwhitestriped can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

7
Level Up
18
TM/HM
0
Move Tutor
0
Egg Moves
25
Total

Level Up Moves (7)

Moves that Basculinwhitestriped learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Aqua JetLevel: 6water
4010020
Strikes first by dashing at the foe at a high speed.
BiteLevel: 11normal
6010025
Bites with vicious fangs. May cause flinching.
Zen HeadbuttLevel: 18psychic
809015
Hits with a strong head- butt. May cause flinching.
CrunchLevel: 25dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Wave CrashLevel: 34water
010010
A slam shrouded in water. It also hurts the user.
Double EdgeLevel: 43normal
010015
A life-risking tackle that also hurts the user.

TM/HM Moves (18)

Moves that Basculinwhitestriped can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.