Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Barboach Moves & Learnsetin Pokémon Heart & Soul

waterground45 total moves

Complete moveset and learnset for Barboach in Pokémon Heart & Soul. Learn which moves Barboach can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
31
TM/HM
0
Move Tutor
3
Egg Moves
45
Total

Level Up Moves (11)

Moves that Barboach learns naturally as it levels up.

Mud SlapLevel: 1ground
2010010
Hurls mud in the foe's face to reduce its accuracy.
Mud SportLevel: 6ground
0015
Covers the user in mud to weaken all Electric moves.
Water SportLevel: 6water
0015
The user becomes soaked to weaken all Fire moves.
Water GunLevel: 11water
4010025
Squirts water to attack the foe.
MagnitudeLevel: 16ground
110030
A ground-shaking attack of random intensity.
AmnesiaLevel: 21psychic
0020
Forgets about something and sharply raises Sp. Def.
RestLevel: 26psychic
000
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 26normal
010015
A loud attack that can only be used asleep. May flinch.
EarthquakeLevel: 31ground
10010010
A powerful quake that hits all other POKéMON.
Future SightLevel: 36psychic
8000
Heightens inner power to strike 2 turns later.
FissureLevel: 41ground
1305
A one-hit KO move that drops the foe in a fissure.

Egg Moves (3)

Moves that Barboach can learn through breeding with compatible Pokémon.

Thrashnormal
01000
A rampage of 2 to 3 turns that confuses the user.
Whirlpoolwater
0015
Traps and hurts the foe in a whirlpool for turns.
Sparkelectric
6510020
An electrified tackle that may paralyze the foe.

TM/HM Moves (31)

Moves that Barboach can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.