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Azurill Moves & Learnsetin Pokémon Heart & Soul

normal37 total moves

Complete moveset and learnset for Azurill in Pokémon Heart & Soul. Learn which moves Azurill can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

6
Level Up
26
TM/HM
0
Move Tutor
5
Egg Moves
37
Total

Level Up Moves (6)

Moves that Azurill learns naturally as it levels up.

SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
CharmLevel: 3normal
010020
Charms the foe and sharply reduces its Attack.
Tail WhipLevel: 6normal
010030
Wags the tail to lower the foe's Defense.
BubbleLevel: 10water
010030
Attack using bubbles. May lower the foe's Speed.
SlamLevel: 15normal
807520
Slams the foe with a long tail, vine, etc.
Water GunLevel: 21water
4010025
Squirts water to attack the foe.

Egg Moves (5)

Moves that Azurill can learn through breeding with compatible Pokémon.

Encorenormal
01005
Makes the foe repeat its last move over 3 turns.
Singnormal
05515
A soothing song lulls the foe into a deep slumber.
Refreshnormal
0020
Heals poisoning, paralysis, or a burn.
Slamnormal
807520
Slams the foe with a long tail, vine, etc.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.

TM/HM Moves (26)

Moves that Azurill can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.