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Articunogalar Moves & Learnsetin Pokémon Heart & Soul

psychicflying43 total moves

Complete moveset and learnset for Articunogalar in Pokémon Heart & Soul. Learn which moves Articunogalar can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (16)

Moves that Articunogalar learns naturally as it levels up.

GustLevel: 1normal
4010035
Strikes the foe with a gust of wind whipped up by wings.
Psycho ShiftLevel: 1psychic
0010
Transfers status problems to the foe.
ConfusionLevel: 5psychic
5010025
A psychic attack that may cause confusion.
ReflectLevel: 10psychic
0020
Wall of light cuts physical damage for 5 turns.
HypnosisLevel: 15psychic
06020
A hypnotizing move that may induce sleep.
AgilityLevel: 20psychic
0030
Relaxes the body to sharply boost Speed.
Ancient PowerLevel: 25rock
601005
Attack that may raise all stats.
TailwindLevel: 30flying
000
Whips up a breeze, doubling ally Speed for 4 turns.ally Speed for 3 turns.
Psycho CutLevel: 35psychic
7010020
Tears with psychic blades. High critical-hit ratio.
RecoverLevel: 40normal
0020
Recovers up to half the user's maximum HP.
Freezing GlareLevel: 45psychic
9010010
Shoots psychic power from the eyes. May frostbite.the eyes. May freeze the foe.
Dream EaterLevel: 50psychic
10010015
Takes one half the damage inflicted on a sleeping foe.
HurricaneLevel: 55flying
07010
Traps the foe in a fierce wind. May cause confusion.
Mind ReaderLevel: 60normal
005
Senses the foe's action to ensure the next move's hit.
Future SightLevel: 65psychic
8000
Heightens inner power to strike 2 turns later.
Trick RoomLevel: 70psychic
005
Slower Pokémon get to move first for 5 turns.

TM/HM Moves (27)

Moves that Articunogalar can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.

Articunogalar Moves & Learnset | Heart & Soul