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Articuno Moves & Learnsetin Pokémon Heart & Soul

iceflying44 total moves

Complete moveset and learnset for Articuno in Pokémon Heart & Soul. Learn which moves Articuno can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
35
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (9)

Moves that Articuno learns naturally as it levels up.

GustLevel: 1normal
4010035
Strikes the foe with a gust of wind whipped up by wings.
Powder SnowLevel: 1ice
4010025
Blasts the foes with a snowy gust. May cause frostbite.gust. May cause freezing.
MistLevel: 13ice
0030
Creates a mist that stops reduction of stats.
AgilityLevel: 25psychic
0030
Relaxes the body to sharply boost Speed.
Mind ReaderLevel: 37normal
005
Senses the foe's action to ensure the next move's hit.
Ice BeamLevel: 49ice
010010
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
ReflectLevel: 61psychic
0020
Wall of light cuts physical damage for 5 turns.
BlizzardLevel: 73ice
005
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Sheer ColdLevel: 85ice
1305
A chilling attack that causes fainting if it hits.

TM/HM Moves (35)

Moves that Articuno can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.