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Arrokuda Moves & Learnsetin Pokémon Heart & Soul

water29 total moves

Complete moveset and learnset for Arrokuda in Pokémon Heart & Soul. Learn which moves Arrokuda can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
29
Total

Level Up Moves (10)

Moves that Arrokuda learns naturally as it levels up.

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
Aqua JetLevel: 1water
4010020
Strikes first by dashing at the foe at a high speed.
Fury AttackLevel: 6normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
BiteLevel: 12normal
6010025
Bites with vicious fangs. May cause flinching.
AgilityLevel: 18psychic
0030
Relaxes the body to sharply boost Speed.
DiveLevel: 24water
010010
Dives underwater the first turn and strikes next turn.
Laser FocusLevel: 30normal
0030
Guarantees the next move will be a critical hit.
CrunchLevel: 36dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
LiquidationLevel: 42water
8510010
Slams the foe with water. Can lower Defense.
Double EdgeLevel: 48normal
010015
A life-risking tackle that also hurts the user.

TM/HM Moves (19)

Moves that Arrokuda can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.