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Arctozolt Moves & Learnsetin Pokémon Heart & Soul

electricice42 total moves

Complete moveset and learnset for Arctozolt in Pokémon Heart & Soul. Learn which moves Arctozolt can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
29
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (13)

Moves that Arctozolt learns naturally as it levels up.

Powder SnowLevel: 1ice
4010025
Blasts the foes with a snowy gust. May cause frostbite.gust. May cause freezing.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
ChargeLevel: 7electric
0020
Charges power to boost the Electric move used next.
Echoed VoiceLevel: 14normal
4010015
Does more damage every turn it is used.
Ancient PowerLevel: 21rock
601005
Attack that may raise all stats.
PluckLevel: 28flying
6010020
Eats the foe's held Berry gaining its effect.
AvalancheLevel: 35ice
6010010
Attack that moves last and gains power if hit.
Freeze DryLevel: 42ice
7010020
Super effective on Water- types. May cause frostbite.types. May cause freezing.
SlamLevel: 49normal
807520
Slams the foe with a long tail, vine, etc.
DischargeLevel: 56electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Bolt BeakLevel: 63electric
8510010
Double power if the user moves before the target.
Icicle CrashLevel: 70ice
859010
Drops large icicles on the foe. May cause flinching.
BlizzardLevel: 77ice
005
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.

TM/HM Moves (29)

Moves that Arctozolt can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.