Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Ampharos Moves & Learnsetin Pokémon Heart & Soul

electric58 total moves

Complete moveset and learnset for Ampharos in Pokémon Heart & Soul. Learn which moves Ampharos can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
41
TM/HM
0
Move Tutor
7
Egg Moves
58
Total

Level Up Moves (10)

Moves that Ampharos learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
Thunder WaveLevel: 1electric
0020
A weak jolt of electricity that paralyzes the foe.
Thunder ShockLevel: 9electric
4010030
An electrical attack that may paralyze the foe.
Thunder WaveLevel: 18electric
0020
A weak jolt of electricity that paralyzes the foe.
Cotton SporeLevel: 27grass
0040
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
Thunder PunchLevel: 30electric
7510015
An electrified punch that may paralyze the foe.
Light ScreenLevel: 42psychic
0030
Wall of light cuts special damage for 5 turns.
ThunderLevel: 57electric
07010
A lightning attack that may cause paralysis.

Egg Moves (7)

Moves that Ampharos can learn through breeding with compatible Pokémon.

Take Downnormal
908520
A reckless charge attack that also hurts the user.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Safeguardnormal
0025
Protects allies from status problems for 5 turns.
Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Reflectpsychic
0020
Wall of light cuts physical damage for 5 turns.
Odor Sleuthnormal
0040
Negate evasiveness and Ghost type's immunities.
Chargeelectric
0020
Charges power to boost the Electric move used next.

TM/HM Moves (41)

Moves that Ampharos can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.