Damage Calculatorin Pokémon Ghost Grey
Compute damage with Polished integer rounding, STAB/type/weather, and 85–100 variance.
This calculator is in beta. There may be errors, feedback is appreciated!
New to the numbers? The Damage Formula guide documents the exact integer-rounding pipeline this calculator follows.
Pick the attacker, add up to 4 of its moves, then pick the target to see each move's damage range and its chance to KO.
Example: Lvl 50 Tyranitar's Stone Edge vs. a Lvl 50 Snorlax.
Attacker
Defender
On, a move's physical/special category comes from the move itself (modern). Off, it comes from the move's type — the Gen 2 rule, where every Normal move is physical.
On, the 508 total-EV cap is ignored so you can test any spread — a spread above 508 EVs is not legal in-game. Off enforces the standard cap.
Frequently Asked Questions
- How does this damage calculator work?
- It computes move damage for Ghost Grey using Gen 2-style integer rounding, with STAB, type and weather modifiers, field conditions, stat stages, and 85–100 variance.
- Is this Ghost Grey damage calculator accurate?
- It models a Gen 2-style integer-rounding damage formula, but it is still in beta — check a result against an in-game test and leave feedback if something looks off.