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Zapdos Moves & Learnsetin Pokémon PokeOrange
electric• 28 total moves
Complete moveset and learnset for Zapdos in Pokémon PokeOrange. Learn which moves Zapdos can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
9
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
28
Total
Level Up Moves (9)
Moves that Zapdos learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PeckLevel: 1Peck | 35 | 100 | 35 | |||
| Jabs the foe with a beak, etc. | ||||||
| ThundershockLevel: 1Thundershock | electric | 40 | 100 | 30 | ||
| An attack that may cause paralysis. | ||||||
| Thunder WaveLevel: 13Thunder Wave | electric | 0 | 90 | 20 | ||
| A move that may cause paralysis. | ||||||
| AgilityLevel: 25Agility | psychic | 0 | 100 | 30 | ||
| Sharply increases the user's SPEED. | ||||||
| ProtectLevel: 37Protect | normal | 0 | 100 | 10 | ||
| Foils attack that turn. It may fail. | ||||||
| Drill PeckLevel: 49Drill Peck | 80 | 100 | 20 | |||
| A strong, spinning-peck attack. | ||||||
| Light ScreenLevel: 61Light Screen | psychic | 0 | 100 | 30 | ||
| Ups SPCL.DEF with a wall of light. | ||||||
| FlyLevel: 73Fly | 90 | 100 | 15 | |||
| 1st turn: Fly 2nd turn: Attack | ||||||
| ThunderLevel: 85Thunder | electric | 110 | 70 | 10 | ||
| An attack that may cause paralysis. |
TM/HM Moves (19)
Moves that Zapdos can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM34TM34 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| SandstormSandstorm | rock | 0 | 100 | 10 | TM37TM37 | |
| Inflicts damage every turn. | ||||||
| Aerial AceAerial Ace | 60 | 100 | 20 | TM40TM40 | ||
| An attack that never misses. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| Zap CannonZap Cannon | electric | 120 | 50 | 5 | TM43TM43 | |
| An attack that always paralyzes. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| Steel WingSteel Wing | steel | 70 | 90 | 25 | TM47TM47 | |
| Stiff wings strike the foe. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | TM50TM50 | |
| Blinds the foe to reduce accuracy. | ||||||
| FlyFly | 90 | 100 | 15 | HM02HM02 | ||
| 1st turn: Fly 2nd turn: Attack | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM05HM05 | |
| An attack that may lower DEFENSE. |