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Weezing Moves & Learnsetin Pokémon PokeOrange

poison33 total moves

Complete moveset and learnset for Weezing in Pokémon PokeOrange. Learn which moves Weezing can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
33
Total

Level Up Moves (13)

Moves that Weezing learns naturally as it levels up.

Poison GasLevel: 1poison
09040
An attack that may poison the foe.
TackleLevel: 1normal
4010035
A full-body charge attack.
SmogLevel: 1poison
307020
An attack that may poison the foe.
SelfdestructLevel: 1normal
2001005
Powerful but makes the user faint.
SmogLevel: 9poison
307020
An attack that may poison the foe.
SelfdestructLevel: 17normal
2001005
Powerful but makes the user faint.
SludgeLevel: 21poison
6510020
An attack that may poison the foe.
SmokescreenLevel: 25normal
010020
Lowers the foe's accuracy.
HazeLevel: 33ice
010030
Eliminates all stat changes.
Rock BlastLevel: 39rock
259010
Hurls boulders to hit 2-5 times.
ExplosionLevel: 44normal
2501005
Very powerful but makes user faint.
Destiny BondLevel: 51ghost
01005
The foe faints if the user does.
PsybeamLevel: 58psychic
6510020
An attack that may confuse the foe.

TM/HM Moves (20)

Moves that Weezing can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dark Pulsedark
8010015TM04
An attack that may cause flinching.
Venoshockpoison
6510010TM05
Damage doubles if foe is poisoned.
Toxicpoison
09010TM06
A poison move with increasing damage.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
An attack that may poison the foe.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Thiefdark
6010025TM46
An attack that may steal a held item.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.