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Venusaur Moves & Learnsetin Pokémon PokeOrange

grasspoison39 total moves

Complete moveset and learnset for Venusaur in Pokémon PokeOrange. Learn which moves Venusaur can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
21
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (18)

Moves that Venusaur learns naturally as it levels up.

Petal DanceLevel: 1grass
12010010
Works 2-3 turns and confuses user.
TackleLevel: 1normal
4010035
A full-body charge attack.
GrowlLevel: 1normal
010040
Reduces the foe's ATTACK.
Leech SeedLevel: 1grass
09010
Steals HP from the foe on every turn.
Vine WhipLevel: 1grass
4510025
Whips the foe with slender vines.
GrowlLevel: 4normal
010040
Reduces the foe's ATTACK.
Leech SeedLevel: 7grass
09010
Steals HP from the foe on every turn.
Vine WhipLevel: 10grass
4510025
Whips the foe with slender vines.
PoisonpowderLevel: 15poison
07535
A move that may poison the foe.
Sleep PowderLevel: 15grass
07515
May cause the foe to fall asleep.
Razor LeafLevel: 21grass
559525
Has a high critical hit ratio.
Sweet ScentLevel: 24normal
010020
Reduces the foe's evasiveness.
SludgeLevel: 28poison
6510020
An attack that may poison the foe.
Body SlamLevel: 31normal
8510015
An attack that may cause paralysis.
GrowthLevel: 35normal
010020
Raises the SPCL. ATK rating.
SynthesisLevel: 40grass
01005
Restores HP (varies by time).
Seed BombLevel: 44grass
8010015
Slams a barrage of seeds at the foe.
SolarbeamLevel: 50grass
12010010
1st turn: Prepare 2nd turn: Attack

TM/HM Moves (21)

Moves that Venusaur can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Venoshockpoison
6510010TM05
Damage doubles if foe is poisoned.
Toxicpoison
09010TM06
A poison move with increasing damage.
Bullet Seedgrass
2510030TM09
Shoots seeds that strike 2-5 times.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Giga Draingrass
7510010TM19
Steals 1/2 of the damage inflicted.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Sludge Bombpoison
9010010TM36
An attack that may poison the foe.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Seed Bombgrass
8010015TM45
Slams a barrage of seeds at the foe.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Cutgrass
5010030HM01
Cuts using claws, scythes, etc.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Rock Climbnormal
1108520HM08
An attack that may confuse the foe.