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Venonat Moves & Learnsetin Pokémon PokeOrange
bugpoison• 25 total moves
Complete moveset and learnset for Venonat in Pokémon PokeOrange. Learn which moves Venonat can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
12
Level Up
13
TM/HM
0
Move Tutor
0
Egg Moves
25
Total
Level Up Moves (12)
Moves that Venonat learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| A full-body charge attack. | ||||||
| DisableLevel: 1Disable | normal | 0 | 100 | 20 | ||
| Disables the foe's most recent move. | ||||||
| ForesightLevel: 1Foresight | normal | 0 | 100 | 40 | ||
| Negates accuracy reduction moves. | ||||||
| SupersonicLevel: 9Supersonic | normal | 0 | 55 | 20 | ||
| Sound waves that cause confusion. | ||||||
| ConfusionLevel: 17Confusion | psychic | 50 | 100 | 25 | ||
| An attack that may confuse the foe. | ||||||
| PoisonpowderLevel: 20Poisonpowder | poison | 0 | 75 | 35 | ||
| A move that may poison the foe. | ||||||
| Zen HeadbuttLevel: 25Zen Headbutt | psychic | 80 | 90 | 15 | ||
| An attack that may cause flinching. | ||||||
| Stun SporeLevel: 28Stun Spore | grass | 0 | 75 | 30 | ||
| A move that may paralyze the foe. | ||||||
| PsybeamLevel: 33Psybeam | psychic | 65 | 100 | 20 | ||
| An attack that may confuse the foe. | ||||||
| Sleep PowderLevel: 36Sleep Powder | grass | 0 | 75 | 15 | ||
| May cause the foe to fall asleep. | ||||||
| PsychicLevel: 41Psychic | psychic | 90 | 100 | 10 | ||
| An attack that may lower SPCL.DEF. | ||||||
| Leech LifeLevel: 43Leech Life | bug | 80 | 100 | 10 | ||
| Steals 1/2 of the damage inflicted. |
TM/HM Moves (13)
Moves that Venonat can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| VenoshockVenoshock | poison | 65 | 100 | 10 | TM05TM05 | |
| Damage doubles if foe is poisoned. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| Steals 1/2 of the damage inflicted. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| An attack that may poison the foe. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | TM50TM50 | |
| Blinds the foe to reduce accuracy. |