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Vaporeon Moves & Learnsetin Pokémon PokeOrange

water34 total moves

Complete moveset and learnset for Vaporeon in Pokémon PokeOrange. Learn which moves Vaporeon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
34
Total

Level Up Moves (10)

Moves that Vaporeon learns naturally as it levels up.

TackleLevel: 1normal
4010035
A full-body charge attack.
Tail WhipLevel: 1normal
010030
Lowers the foe's DEFENSE.
Sand AttackLevel: 8ground
010015
Reduces accuracy by throwing sand.
Water GunLevel: 16water
4010025
Squirts water to attack.
Quick AttackLevel: 23normal
4010030
Lets the user get in the first hit.
BiteLevel: 30dark
6010025
An attack that may cause flinching.
Aurora BeamLevel: 36ice
6510020
An attack that may lower ATTACK.
HazeLevel: 42ice
010030
Eliminates all stat changes.
Acid ArmorLevel: 47poison
010020
Sharply raises the user's DEFENSE.
Hydro PumpLevel: 52water
1108010
A powerful watertype attack.

TM/HM Moves (24)

Moves that Vaporeon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Surfwater
110020HM03
A strong watertype attack.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack
Waterfallwater
9010015HM07
An aquatic charge attack.