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Turtonator Moves & Learnsetin Pokémon PokeOrange

firedragon33 total moves

Complete moveset and learnset for Turtonator in Pokémon PokeOrange. Learn which moves Turtonator can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
17
TM/HM
0
Move Tutor
0
Egg Moves
33
Total

Level Up Moves (16)

Moves that Turtonator learns naturally as it levels up.

EmberLevel: 1fire
4010025
An attack that may inflict a burn.
TackleLevel: 1normal
4010035
A full-body charge attack.
WithdrawLevel: 1water
010040
Raises the user's DEFENSE.
SmogLevel: 5poison
307020
An attack that may poison the foe.
ProtectLevel: 9normal
010010
Foils attack that turn. It may fail.
SmokescreenLevel: 13normal
010020
Lowers the foe's accuracy.
FlailLevel: 17normal
110015
Stronger if the user's HP is low.
EndureLevel: 21normal
010010
Always leaves at least 1HP.
Dragon RageLevel: 25dragon
4010010
Always inflicts 40HP damage.
FlamethrowerLevel: 29fire
9010015
An attack that may inflict a burn.
Body SlamLevel: 33normal
8510015
An attack that may cause paralysis.
Flame WheelLevel: 37fire
6010025
An attack that may inflict a burn.
Dragon PulseLevel: 41dragon
8510010
Attacks foe with a shock wave.
Shell TrapLevel: 45fire
1501005
Sets a trap for physical moves.
Fire BlastLevel: 49fire
110855
An attack that may inflict a burn.
ExplosionLevel: 53normal
2501005
Very powerful but makes user faint.

TM/HM Moves (17)

Moves that Turtonator can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Pulsedragon
8510010TM02
Attacks foe with a shock wave.
Venoshockpoison
6510010TM05
Damage doubles if foe is poisoned.
Toxicpoison
09010TM06
A poison move with increasing damage.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Dragon Taildragon
609010TM20
Knocks away the foe to end battle.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Flash Cannonsteel
8010010TM41
An attack that may lower SPCL.DEF.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.