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Tropius Moves & Learnsetin Pokémon PokeOrange

grassflying36 total moves

Complete moveset and learnset for Tropius in Pokémon PokeOrange. Learn which moves Tropius can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
36
Total

Level Up Moves (14)

Moves that Tropius learns naturally as it levels up.

GrowthLevel: 1normal
010020
Raises the SPCL. ATK rating.
LeerLevel: 1normal
010030
Lowers the foe's DEFENSE.
GustLevel: 1flying
4010035
Whips up a strong gust of wind.
Vine WhipLevel: 1grass
4510025
Whips the foe with slender vines.
Sweet ScentLevel: 6normal
010020
Reduces the foe's evasiveness.
StompLevel: 10normal
6510020
An attack that may cause flinching.
Razor LeafLevel: 16grass
559525
Has a high critical hit ratio.
WhirlwindLevel: 21normal
010020
Blows away the foe & ends battle.
Wing AttackLevel: 29flying
6010035
Strikes the target with wings.
SlashLevel: 36normal
7010020
Has a high critical hit ratio.
Body SlamLevel: 41normal
8510015
An attack that may cause paralysis.
SynthesisLevel: 50grass
01005
Restores HP (varies by time).
SolarbeamLevel: 56grass
12010010
1st turn: Prepare 2nd turn: Attack
FlyLevel: 61flying
9010015
1st turn: Fly 2nd turn: Attack

TM/HM Moves (22)

Moves that Tropius can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Pulsedragon
8510010TM02
Attacks foe with a shock wave.
Toxicpoison
09010TM06
A poison move with increasing damage.
Bullet Seedgrass
2510030TM09
Shoots seeds that strike 2-5 times.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Giga Draingrass
7510010TM19
Steals 1/2 of the damage inflicted.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Aerial Aceflying
6010020TM40
An attack that never misses.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Seed Bombgrass
8010015TM45
Slams a barrage of seeds at the foe.
Steel Wingsteel
709025TM47
Stiff wings strike the foe.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Cutgrass
5010030HM01
Cuts using claws, scythes, etc.
Flyflying
9010015HM02
1st turn: Fly 2nd turn: Attack
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.