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Tentacruel Moves & Learnsetin Pokémon PokeOrange
waterpoison• 40 total moves
Complete moveset and learnset for Tentacruel in Pokémon PokeOrange. Learn which moves Tentacruel can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
16
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
40
Total
Level Up Moves (16)
Moves that Tentacruel learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Poison StingLevel: 1Poison Sting | poison | 15 | 100 | 35 | ||
| An attack that may poison the foe. | ||||||
| SupersonicLevel: 1Supersonic | normal | 0 | 55 | 20 | ||
| Sound waves that cause confusion. | ||||||
| WrapLevel: 1Wrap | normal | 15 | 90 | 20 | ||
| Squeezes the foe for 2-5 turns. | ||||||
| RecoverLevel: 1Recover | normal | 0 | 100 | 10 | ||
| Restores HP by 1/2 the max HP. | ||||||
| SupersonicLevel: 4Supersonic | normal | 0 | 55 | 20 | ||
| Sound waves that cause confusion. | ||||||
| WrapLevel: 7Wrap | normal | 15 | 90 | 20 | ||
| Squeezes the foe for 2-5 turns. | ||||||
| AcidLevel: 11Acid | poison | 40 | 100 | 30 | ||
| An attack that may lower DEFENSE. | ||||||
| Water GunLevel: 14Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack. | ||||||
| SludgeLevel: 18Sludge | poison | 65 | 100 | 20 | ||
| An attack that may poison the foe. | ||||||
| BubblebeamLevel: 23Bubblebeam | water | 65 | 100 | 20 | ||
| An attack that may lower SPEED. | ||||||
| BarrierLevel: 25Barrier | psychic | 0 | 100 | 20 | ||
| Sharply raises the user's DEFENSE. | ||||||
| Poison JabLevel: 29Poison Jab | poison | 80 | 100 | 20 | ||
| An attack that may poison the foe. | ||||||
| Aurora BeamLevel: 35Aurora Beam | ice | 65 | 100 | 20 | ||
| An attack that may lower ATTACK. | ||||||
| Water PulseLevel: 39Water Pulse | water | 60 | 100 | 20 | ||
| An attack that may confuse the foe. | ||||||
| ScreechLevel: 43Screech | normal | 0 | 85 | 40 | ||
| Sharply reduces the foe's DEFENSE. | ||||||
| Hydro PumpLevel: 49Hydro Pump | water | 110 | 80 | 10 | ||
| A powerful watertype attack. |
TM/HM Moves (24)
Moves that Tentacruel can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| An attack that may confuse the foe. | ||||||
| VenoshockVenoshock | poison | 65 | 100 | 10 | TM05TM05 | |
| Damage doubles if foe is poisoned. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| HailHail | ice | 0 | 100 | 10 | TM07TM07 | |
| Inflicts damage every turn. | ||||||
| WhirlpoolWhirlpool | water | 40 | 85 | 15 | TM08TM08 | |
| Traps the foe for 2-5 turns. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| Steals 1/2 of the damage inflicted. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| BubblebeamBubblebeam | water | 65 | 100 | 20 | TM31TM31 | |
| An attack that may lower SPEED. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM34TM34 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| An attack that may poison the foe. | ||||||
| DazzlingleamDazzlingleam | fairy | 80 | 100 | 10 | TM39TM39 | |
| Dazzles with a powerful flash. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| CutCut | grass | 50 | 100 | 30 | HM01HM01 | |
| Cuts using claws, scythes, etc. | ||||||
| SurfSurf | water | 1 | 100 | 20 | HM03HM03 | |
| A strong watertype attack. | ||||||
| DiveDive | water | 90 | 100 | 10 | HM06HM06 | |
| 1st turn: Dive 2nd turn: Attack | ||||||
| WaterfallWaterfall | water | 90 | 100 | 15 | HM07HM07 | |
| An aquatic charge attack. |